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One Pixel

HP 7570/A PEN PLOTTER
PEN: HORIZONTAL · PAPER: VERTICAL
ISA / HAVANA / 1988—1992
Planet I, digital print, 1989Planet II, digital print, 1989Planet III, digital print, 1989Fractal, two-color screen print, 1992LOADINGRED PEN · LINE 024 / 048PEN ↔ · PAPER ↕
The beginning

Before the image, there was a question.

In 1988, a small English-language publication about fractal geometry opened a door I had not known existed.

Its mathematical forms suggested a new visual territory. I showed the publication to Carlos Alberto González Denis, a student from the Faculty of Cybernetics and Mathematics at the University of Havana who had arrived at the Instituto Superior de Arte looking for a way to collaborate with Luis Miguel Valdés’s group.

Carlos looked at the equations and told me, “This is easy for me.” I gave him a large part of my limited machine time at ISA. He began writing small programs that translated fractal equations into images; I began directing, selecting, transforming, and imagining what those images could become. The collaboration developed into Planets, my 1989 graduation thesis: a series of printed works and a short video-art piece.

The screen gave us extraordinary images. The next question was harder: How could we make them physical?

The breakthrough · Approximately 1:00 a.m.

The machine printed one pixel.

The plotter at ISA was designed to draw vectors, not raster images. There was no internet, no useful technical support, and no detailed manual that could solve the problem. Carlos and I spent nights—and hundreds of hours—trying to persuade the machine to treat a point of color as printable information.

Then, one night, the plotter selected a pen, moved into position, and printed a single pixel. One pixel. We screamed like two crazy people in the empty building. It was almost nothing, but it proved that the impossible process could work.

That first mark is the conceptual center of this project: the instant when mathematics, programming, drawing, and stubborn physical experimentation became one artistic language.

Making the impossible repeatable

Every finished image survived a fragile system.

Pens

The plotter’s tiny proprietary pens failed quickly and replacements were scarce. I asked a mechanic friend to lathe custom adapters shaped like the originals so we could use Rotring technical pens instead. I gathered every available color ink I could find at the university.

Electricity

Blackouts could stop an image after hours of printing. There was no protection and no recovery system—only the possibility of beginning again when the power returned.

Clogs

A pen could clog without warning during an overnight print. Some surviving images retain these interruptions. What might look like a flaw is also evidence of the machine, the material, and the conditions in which the work was made.

Planet III, a 1989 digital print with visible plotter marks and areas of pink, blue, yellow, and black ink
Planet IIIDigital print with color ink on Ingres paper · 18 × 24 in · 1989
Planet I, a 1989 digital print with a circular black and pink computational form against a muted blue field
Planet IDigital print with color ink on Ingres paper · 19.5 × 14.5 in · 1989
Planet II, a 1989 digital print composed of repeated blue and pink pixel-like circular forms
Planet IIDigital print with color ink on Ingres paper · 20.5 × 15.5 in · 1989
Fractal, a two-color black and red screen print derived from plotter-produced color separations
FractalTwo-color screen print · 19.5 × 13.75 in · 1992
From plotter to silk screen · 1989–1992

The process remains visible.

Planet I, Planet II, and Planet III preserve the direct plotter process: early computer images made physical through ink, Ingres paper, improvised hardware, limited machine time, and the uncertainty of all-night printing.

In 1992, that process moved into another print tradition. For Fractal, I produced the two color separations independently on the plotter, transferred them to silk screens, and created a limited edition with Taller de Serigrafía René Portocarrero in Havana.

Concept and artistic direction

Angel Torrella

Fractal research, visual development, image selection, material experimentation, printing, and the Planets thesis.

Programming and technical collaboration

Carlos Alberto González Denis

Custom equation-to-image software and the programming work that enabled a vector plotter to produce raster-like prints.

Thesis tutor · 1988–1989

Luis Miguel Valdés

Tutor, teacher, and leader of the experimental group at ISA that made access to the computer and this collaboration possible.

Digital art did not begin for me with effortless output. It began with scarcity, collaboration, and the joy of watching one pixel appear.